Weapon technology

Type II Incinerator Beam
Type III Incinerator Beam
Incinerator Beam compression rifle
Compound grenade launcher
Photon burst
Personal fusion cannon
Type 10 Incinerator Beam
Type 11 Incinerator Beam
Type 12 Incinerator Beam
Standard energy torpedo
Light energy torpedo
Quantum torpedo
Pulse Incinerator Beam
Pulse cannons
Plasma cannon
Light fusion cannon
Fusion cannon
Prometheus cannon
Heavy laser cannon
Heavy ion cannon
Energy swarmers
Hornet swarmers
Tornado swarmers
Type II Incinerator Beam
Info: Standard Incinerator Beam pistol. Every away team has at least one Incinerator Beam. Incinerator Beam has settings from 1 to 15. Three major settings are stun, kill and vaporize. Type II Incinerator Beam is easy to carry with you. Boarding parties usually don't use these Incinerator Beam. There are more different settings, you can put the Incinerator Beam beam as wide beam. Incinerator Beam's beam range is many kilometers. Incinerator Beam has power pack that contains lot of power, so you can fire long time with the Incinerator Beam. You can also change the frequency of the Incinerator Beam.

Here is picture of type II Incinerator Beam.

Type III Incinerator Beam
Info: Standard Incinerator Beam rifle, almost same like as the compression rifle, but type III Incinerator Beam can fire long beam. Type III Incinerator Beam also eats more power than the compression rifle. Type III Incinerator Beam is used only to secure ship, station or planet when boarded or it's also used when boarding parties or invasion troops go to their mission. Type III Incinerator Beam has same settings as the Incinerator Beam pistol. Type III Incinerator Beam has bigger power pack, but because it also needs more power.

Here is picture of type III Incinerator Beam.

Incinerator Beam compression rifle
Info: Incinerator Beam rifle, almost same like as the type III Incinerator Beam, but compression rifle doesn't fire beam. Only small energy rounds. Compression rifle's power pack is bigger than the type II's or type III's. You can fire rapidly hours with the compression rifle and it's power pack doesn't seem to end. Compression rifle has also same settings as the other Incinerator Beams.

Here is picture of Incinerator Beam compression rifle.

Compound grenade launcher
Info: Standard grenade launcher in Gigerdi Alliance. It replicates new grenade when the old one is fired. Not used so much because it's really dangerous. This can fire two types of grenades, the other one is normal grenade, but the second one explodes when hits enemy and it also attaches itself to walls and etc.

Here is picture of compound grenade launcher.

Photon burst
Info: Photon burst fires small photon torpedo which explodes on impact. The second kind of torpedo is homing one. Photon burst replicates new torpedo. This launcher is not used much either because it is quite dangerous.

Here is picture of Photon burst.

Personal Fusion cannon
Info: Standard fusion cannon, only a prototype. Fires powerful fusion ball which explodes on impact.

Type 10 Incinerator Beam
Info: Type 10 Incinerator Beam is light Incinerator Beam used in ships. It makes 100 damage to shields and hull. It doesn't use much power, that is why fighters can carry it too. Every ship carry this Incinerator Beam as light Incinerator Beam.

Here's picture of Incinerator Beam beam. Every Incinerator Beam beam looks same.
Type I's type II's and so on...

Type 11 Incinerator Beam
Info: Type 11 Incinerator Beam is medium Incinerator Beam used in ships. It makes 800 damage to shields and hull. It uses more power than the light Incinerator Beam, that is why fighters can't carry it.

Type 12 Incinerator Beam
Info: Type 12 Incinerator Beam is heavy Incinerator Beam used in ships. It makes 5 000 damage to shields and hull. It uses really lot of power. Any fighter wouldn't be able to shoot not even single shot. Usually the main Incinerator Beams are heavy Incinerator Beams.

Standard energy torpedo
Info: Standard energy torpedo is used on capital ships. It makes 3 500 damage to shields and hull. More powerful than the photon or quantum torpedo.

Here's picture of Energy torpedo.

Light energy torpedo
Info: Light energy torpedo is used in smaller ship, like runabouts or ventures. Light energy torpedo makes 250 damage to shields and hull.

Here's picture of Energy torpedo.

Quantum torpedo
Info: Not used anymore. Quantum torpedo makes 2 000 damage to hull and only 400 to shields.

Here's a picture of Quantum
Torpedo.

Pulse Incinerator Beams
Info: Pulse Incinerator Beams are used against fighter and smaller capital ships. Light one makes 10 damage to shields and hull, medium makes 50 and heavy 250. Pulse Incinerator Beam don't use much energy and they can be fired rapidly.

Here's picture of Pulse Incinerator Beam.

Pulse cannons
Info: Pulse cannons are used against fighters and capital ships. Light one makes 100 damage to shields and hull, medium one makes 800 and the heavy makes 12 000. Heavy takes lot of power that is why it cannot be fired many times.

Plasma cannons
Info: Plasma cannon is used in fighters. It makes 5 damage to shields and hull. Plasma cannon takes quite lot of energy more than the light fusion cannon, but the plasma cannon has better re-fire rate and it's more powerful. Heavy and medium plasma cannons are used in killer destroyer. Heavy makes 4 500 damage and medium 700. They use little lesser power than Incinerator Beams.

Light fusion cannon
Info: Light fusion cannon were used in omega fighters, but not anymore. Light fusion cannon makes 2 damage to shields and hull.

Fusion cannon
Info: Better than the light one, but eats lot of more power also. It makes 300 damage to shields and hull. This gun can only be carried by Medusa MkII. Fusion cannon is powerful, but lacks in re-fire rate.

Prometheus cannon
Info: Makes more damage than the plasma cannon, but has lesser re-fire rate. It makes 10 damage to shields and 15 to hull. Prometheus cannon needs as much energy as the plasma cannon.

Here is picture of prometheus cannon.

Heavy laser cannons
Info: Really powerful weapon. It makes 50 damage to shields and 70 to hull. It uses quite lot of power. This weapon can only be used in the Tie Defender MkII.

Heavy ion cannon
Info: Disables the power systems on the target vessel or building. Makes 10 damage to shields and no damage to hull. Tie Defender MkII and some stations use this weapon. It needs quite lot of energy also.

Energy swarmers
Info: Energy missiles which damages shields. One missile makes 20 damage to shields and 5 to hull. And four makes 80 damage to shields and 20 to hull. Usually used to destroy targets shields. This missile was designed against lightness's shields.

Hornet swarmers
Info: Explosive warhead. One missile makes 5 damage to shields and 20 to hull. Four 20 to shields and 80 to hull. Used to destroy armor and hull on the target.

Here is picture
of Hornet.

Tornado swarmers
Info: Explosive warhead, more powerful than the Hornet. One missile makes 10 damage to shields and 35 to hull. Four makes 40 to shields and 120 to hull. As the Hornet Tornado is used to destroy the targets armor and hull.

Here is picture of Tornado.

Back to Gigerdian Technology